Balance Spells


Balance Spells from Arthur Wethersfield and Alhazred

Name Level Description Pips
Scarab
1 65-105 Balance Damage 1
Scorpion
5 160-200 Balance Damage 2
Weakness
8 -25% to next Damage-Spell 0
Locust Swarm
10 245-305 Balance Damage 3
Sandstorm
16 255-295 Balance Damage to all enemies 3
Power Play
22 Super-Pip-Chance +35% 4
Spectral Blast
26 440 Fire Damage, 365 Ice Damage, 550 Storm Damage 4
Donate Power
33 2 Pips to target 3
Hydra
42 190 Fire-, Ice- and Storm Damage 6

Balance Spells from other Trainers

Name Level Beschreibung Pips Trainer
Elemental Trap
15 +25% to next Fire-, Ice- and Storm Damage 1 Niles, the Balance Tree
Spirit Trap
20 +25% to next Death-, Myth- and Life Damage 1 Niles, the Balance Tree
Reshuffle
20 Reshuffle all cards 4 Mildred Farseer
Unbalance
22 Dispel next outgoing spell 2 Mildred Farseer
Elemental Blade
25 +35% to next outgoing Fire-, Ice- and Storm Damage 1 Niles, the Balance Tree
Spirit Blade
25 +35% to next outgoing Death-, Myth- and Life Damage 1 Niles, the Balance Tree
Sap Health
25 Sacrifice minion for 500 Health 1 Croaky
Elemental Spear
80 +6% Armor Piercing to next outgoing Ice-, Storm- and Fire Damage 1 Enya Firemoon
Spirit Spear
80 +6% Armor Piercing to next outgoing Death-, Myth- and Life Damage 1 Enya Firemoon
Counterforce
97 +20% Balance-Armo Piercing, +15% Balance-Critical to all Balance-Spells 4 Amelia Stardust

Balance Spells from Other Sources

Name Level Description Pips Soure
Loremaster
Any 390-470 Balance Damage and -20 to Damage + -35 to accuracy 4 Grady; Loremaster
Samoorai
Any 460-540 Balance Damage 4 Set 'Ninja's Lore Pack'; Shoji; Master Yan Kan Kook; Loremaster
Savage Paw
Any 500 Balance Damage and +25% to next Damage-Spell 4 Grady; Set 'Shaman's Lore Pack'; Loremaster

Balance Spells from Quests

Name Description Pips Prerequisites
Elemental Shield
-50% to next incoming Fire-, Ice- and Storm Damage 0 End of Unicorn Way
Precision
+10% Accuracy 0 Level 7
Spirit Shield
-50% to next incoming Death-, Myth- and Life Damage 0 End of Cyclops Lane
Balanceblade
+25% to next outgoing Damage-Spells 0 Level 12
Black Mantle
-45% Accuracy 0 End of Wizard City
Mander Minion
Summons the Mander Minion 3 Level 18
Helping Hands
50 + 490 Heal over 3 rounds 3 End of Krokosphinx
Hex
+30% to next outgoing Damage-Spell 0 End of Krokotopia
Judgement
100 Balance Damage per Pip X Level 28
Bladestorm
+20% to next outgoing Damage Spell too all friends 1 End of Marleybone
Elemental Defuse
Dispel next outgoing Fire-, Ice- and Storm Spells  5 Level 35
Spirit Defuse
Dispel next outgoing Life-, Death- und Myth Spells  5 Level 35
Spectral Minion
Summon a minion of Fire, Ice or Storm 4 Level 38
Power Nova
470 Balance Damage + -25% to next Damage to all enemies 7 Level 48
Availing Hands
70 + 780 Heal over 3 rounds 4 Level 55
Ra
560-640 Balance Damage to all enemies 8 Level 58
Chimera
340 Life-, Death- und Myth Damage 9 Level 68
Mana Burn
80 Damage per Pip and enemie loses 3 pips 5 Level 72
Supernova
535 Damage + Target aura is destroyed 2 Level 75
Nerys
Summon Balance Minion 5 Level 75
Sabertooth
1000-1100 Balance Damage + Spirit Shiled to Self 10 Level 88
King Artorius (Balance)
725 Balance-Damage, +10% Balance-Armor Piercing, -40% to next outgoing Damage Spell too target 8 Beginning of Khrysalis
Gaze of Fate
550 Balance Damage, 550 random Damage, +25% Balance Damage to all spells 5 + 1 Shadow Pip Level 100

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