Get some luxuriously decorated Easter goods from Eggbert from 27/3 to 10/4 and look forward to the three Baaterflies and the Bunny Mallow – it’s as bright as can be! Additionally, from 31/3 to 4/4, there’s once again some kooky mounts like the Slowpoke Sloth, the Rubber Ducky, Trolling Stone and Wonky the Donkey as well as a brand new mount for April!
Donnerstag, 29. März 2018
Donnerstag, 1. Februar 2018
UK new update
PvP Daily Rewards
-There is a new Daily PvP Tournament kiosk in the PvP staging area where you can check on your Daily Award status. While most days will give you bonus tickets and gold, Days 5, 10 and 15 all have awesome surprises in store. Best of luck at finding both new items and old favorites (like Loremaster spells).
Other PvP Changes
-To help stop the practice of boosting rank in PvP, players are no longer allowed to play against the same players they’ve been matched with for a period of time.
-In PvP only, we have implemented a Dispel Shield functionality to reduce the ability to spam Dispels. When a Dispel is cast upon a player, they will also receive a Dispel Shield, which can only be broken by a second Dispel.
NOTE: If you use a spell that leaves multiple Dispels on a player (like Elemental Diffuse), only one Dispel Shield will be applied.
NOTE: There is a known issue with casting Cloaked Dispels. Kings Isle requires more intense code changes and so the fix is planned for a future update to Wizard101.
-With these recent changes, we’re also adding a new age of PvP: Welcome to Age 4, which includes new badges for your Wizard to obtain.
-We’ve implemented a new turn-based Tournament Mode. In this mode, each side of the dueling circle will take turns choosing their cards instead of both sides choosing at the same time. We’re excited to hear your feedback on this new mode of combat.
NOTE: Turn-Based Tournaments have 15 minute rounds.
NOTE: Going second gives you an additional pip in Turn-based PvP.
Chat Improvements!
-This update features a ton of new chat changes. First, we’ve updated and revamped our Menu Chat so that it contains a lot more strategy and other fun phrases.
-Menu chat also now features a “Favorites” column at the top of your list. This section of Menu Chat contains up to 20 items. Right Click on a favorite phrase from * Menu Chat and it will be locked in to this list. Right Click that locked item in your favorite, and it will be removed. This list also keeps a tally of your recently used menu chat phrases.
Notes:
-When a player types a phrase in filtered chat that also exists in menu chat, the chat message is sent to menu chat, so your menu chat friends can see the message as well.
-All
Menu Chat items are now available both in and out of combat.
-Each wizard on your account will have his/her own list of favorite phrases you can use every time you log in.
-Also available to all players are new emojis! Click the round face icon on the right hand side of your chat window, and this opens up a menu of emojis you can add to your conversation. Click on the emoji you want to use and you’ll notice that this adds a keyword shortcut to the chat window (For example, the fire school emoji is “:fire”. When you press enter the keyword shortcut becomes an emoji in chat. (NOTE: We’ve started with a very basic set of emojis for now—the same ones that can be found on our official message boards—and have plans to add more in the future!)
-If you’d rather not see emojis, there is a toggle now to turn these on and off from your options menu.
-To really kick up your conversations, we’ve also added a new “Friend” chat channel. Now each player has a friend chat channel and can invite friends to join it.
-Your Friend Chat Channel can be public or private. Public means that anyone in chat can invite their friends to join. Private means that only you can invite your friends. You can switch your chat channel between public and private through the options menu, but the default setting is “Private.”
-To invite friends to your chat channel, click on a friend’s name in your friend’s list, and then click the invite to friend chat button (this is located next to your friend’s portrait in your friends list). Once you do this, your friend will then be asked if they would like to join your chat channel.
SPECIAL NOTES:
-For public chat channels, everyone in the chat channel can click on any friend’s name and invite them to your chat channel.
-You can ONLY be in one friend chat channel at a time, either your own or someone else’s.
-The owner of a friend chat channel can invite all of their online friends once every two hours.
-The owner can remove players from the chat channel by clicking on a player’s name and selecting the “remove from friend chat” button.
-Players can remove themselves from other player’s chat channels by clicking the “leave friend chat” button on the friend list’s friend chat channel page.
-Friend chat channels have a maximum of 150 players. Once a chat channel is full, new players can’t be added to it.
-As long as any player in a friend chat channel is online, all of the players in the chat channel will remain.
-As long as the chat channel stays active, you’ll be put in the friend chat channel you were in the last time you were online.
-Our apologies, but the nature of our weekly maintenance will most likely clear all your chat channels. -If you leave your own chat channel, your friends will still remain in that chat channel you created; however, you won’t be included in that discussion.
-You can also view all the members in your chat channel through your friend’s list page.
-And finally, this update also includes our new Chat tabs feature! When you join a group, visit a house, or join a friend chat channel, a new tab will appear along the top of your chat window. Click this tab and you’ll be chatting only to this chat channel.
NOTES:
-The tabs ONLY appear when you are in a group, at a house or have friends in the friend chat list. Once you add a new chat channel, the world chat tab will be named “Main.”
-Housing Chat has been improved! Whereas previously only the owner of a house could send messages to their guests in both the inside and outside of the house, now everyone inside or outside your house can chat through housing chat!
-Chat from the owner of a house will be colored cyan to distinguish them.
Tutorial Tip Log
-We’ve added a new Tutorial Tip Log for keeping all those pesky tutorial tips contained in one icon and one location in your quest log. -You access this feature in one of two ways: 1- You can click the Tutorial Tip Icon on the right hand of your screen (this fades away after one minute of appearing on screen) or 2- there is a button on the upper left of the Quest Log that will open your Tutorial Tips. This log displays all of the Tutorial Tips that you’ve ever received (with the most recent ones being displayed first). Changing computers or using the Test Realm also no longer causes a long list of tutorial tips to appear on your screen.
The Tutorial Tip Log has the following categories:
Warning—Tips that warn the player about something. For example, low on mana, close to maximum inventory or out of treasure card space, etc.
Quest—Tips that are related to quests. Like talk to Merle, etc.
School—Tips that are related to spell or pet school quests.
Tutorial—Tips that explain how something is used.
Avalon Fishing
-Attention avid fishers of the Spiral! All wizards who have finished the fishing quests in Dragonspyre (specifically the quest "Not If I Catch 'Em First!") and completed the world of Avalon (specifically the quest "A Great Storm Coming") will have a new quest from Lucky Hookline in Wizard City. Lucky will send you on a quest to visit Brooke Waterman, who has set up her tackle box in Avalon. Brooke’s quest will take you on a journey to all the newest fishing spots in Avalon, and she may even have a new fishing spell for you once you finished your quest!
Crown Shop Changes
-Henchmen can now be replaced and purchased the turn after they are defeated.
-Added level 110 and 120 versions of the Charmer’s Mystical Flute.
-Updated Wild Wing Gear from the Aztecan Builder’s Bundle to level 120.
Crafting
-To help alleviate some crafting quest woes, we’ve added two Potent Trap Treasure Cards as a quest reward for completing the quest Broken Idols.
-The Quest Helper points to the correct location for Toshio during his crafting quests.
-Peat has been added as a craftable item and can be found in Grizzleheim.
Quests
-Added a new distinction in your quest log between Main and Side quests. Main quests will now sort to the front of your quest log!
-Fixed a bug that was allowing companion characters (like Zarozinia, Ozzy, Mellori, and Ivan) to follow players beyond the quest lines they were supposed to appear to be following the player.
-Avarik Savagecry now accompanies you correctly during the quest “Gall of a General.”
-Fixed a bug that was causing players to sometimes be pulled into combat early in Malistaire’s Sanctum and also removed multiple instances where players were forced into combat early in Dragonspyre, Celestia, Azteca, Polaris, and Mirage.
-Fixed several multi-player quests in Khrysalis where only one player would see the quest dialog.
-Fixed the multi-player issues with interacting with the Wooden Cage during the quest Strong Smooth Words in Azteca.
-Fixed a bug with discarding cards during the Advanced Combat Tutorial.
-Removed the orange box object in the Fantastic Voyage Gauntlet final boss room.
-Jock Coosto is now known as “Captain” Jock Coosto during the Fantastic Voyage Gauntlet.
-Slightly increased the chance for Grandfather Spider to drop jewels.
Monstrology
-Treants, Pigs and Gobblers OH MY! New Monstrology spells can now be found in Grizzleheim, Colossus Boulevard, and Wysteria. Hunt down Monstrologist Burke in these new locations, and she’ll have these new extract spells to teach your wizard.
Other Monstrology changes are as follows:
-Monstrology housing guests are now sellable.
-When the double animus member benefit is active, players will be able to see text in their monster tome to indicate it’s active.
-Shadow-Web haunt and Shadow-Web Wraiths are no longer counted as undead for Monstrology.
-Removed several “non-repeatable” bosses and monsters from the Monstrology Tome, including the following:
Death Incarnate
Ghastly Spectre
Osseus Nightreaver
Eke Chuah
Tolkemec
Crypt Watchguard
Wanadi Black Sky
-The Kaimanite Mummy now appears in the Dungeon Tab of your Monstrology book.
-A Monstrologist Burke icon has been added to maps where she is found.
-While boars can now be collected, their descriptions will come in a later update.
-Updated some Monstrology descriptions.
Spells
-Incindiate should now detonate DoT spells properly.
-Fixed the camera issues with Orthrus and Abominable Weaver spells when they are played on Widescreen Game Resolutions.
-The Rocketstove spell no longer says it’s adding -70% Storm Shields when it adds Myth and Death Shields.
-Adjusted the animation of Lord Humungofrog so it is less likely to block the view of enemies while they are stunned.
-The attack spells for each version of the Charmer’s Mystical Flute now match the school colors of the flute.
Sound
-Added new Ambient sounds to the Arcanum Crafting Area.
-Adjusted the sound levels of the Dueling Diego mini-game.
-The Verboten Mimic now has voice over for its combat lines.
Other
-Added Quest Camera Effects to Khrysalis and Zafaria
-Continued polishing minor graphic and design details in Khrysalis.
-Bear Claw of Ice and Tricksy Dragon Charm have been added to Eitri’s list of possible loot.
-Pictures in frames should no longer be obscured when using the Castle Magic spell to grow or shrink them
-Fixed the spelling of Catapult in the Avalon Outlaw’s Refuge house.
-Polished a few areas in the Outlaw Refuge house where you could get stuck in walls.
-Fish in the Outlaw Refuge no longer swim up waterfalls
-Fixed areas in the outlaw’s refuge with invisible torches.
-The Ward Wrecker pet talent now considers any ward added to an enemy player as a target.
-Fixed a bug where sometimes it would appear that one of the players is left behind on multiplayer mounts.
-Fixed a bug that was making so sometimes you had to click a friend’s icon twice to open their portrait from the Friend’s List.
-The Myriarch Tabarzin of Rime now casts Ultra FrostBlight as advertised.
-Fixed a crash caused by the “Restore all” Castle Magic spell.
-Shamrocks should appropriately light up when placed in houses.
-Adding Outlaw's Refuge to housing signs.
-You can now pick up rugs on dirt in the Pyramid of the Lost Horizon.
-Dusty red couch and dusty settee can now be placed in houses properly.
-Proper Penguin now swims in the water instead of over it.
-Made the Darkmoor paintings a bit easier to remove from castle walls.
-Players now stand when they use the beg emote.
-There is a new Daily PvP Tournament kiosk in the PvP staging area where you can check on your Daily Award status. While most days will give you bonus tickets and gold, Days 5, 10 and 15 all have awesome surprises in store. Best of luck at finding both new items and old favorites (like Loremaster spells).
Other PvP Changes
-To help stop the practice of boosting rank in PvP, players are no longer allowed to play against the same players they’ve been matched with for a period of time.
-In PvP only, we have implemented a Dispel Shield functionality to reduce the ability to spam Dispels. When a Dispel is cast upon a player, they will also receive a Dispel Shield, which can only be broken by a second Dispel.
NOTE: If you use a spell that leaves multiple Dispels on a player (like Elemental Diffuse), only one Dispel Shield will be applied.
NOTE: There is a known issue with casting Cloaked Dispels. Kings Isle requires more intense code changes and so the fix is planned for a future update to Wizard101.
-With these recent changes, we’re also adding a new age of PvP: Welcome to Age 4, which includes new badges for your Wizard to obtain.
-We’ve implemented a new turn-based Tournament Mode. In this mode, each side of the dueling circle will take turns choosing their cards instead of both sides choosing at the same time. We’re excited to hear your feedback on this new mode of combat.
NOTE: Turn-Based Tournaments have 15 minute rounds.
NOTE: Going second gives you an additional pip in Turn-based PvP.
Chat Improvements!
-This update features a ton of new chat changes. First, we’ve updated and revamped our Menu Chat so that it contains a lot more strategy and other fun phrases.
-Menu chat also now features a “Favorites” column at the top of your list. This section of Menu Chat contains up to 20 items. Right Click on a favorite phrase from * Menu Chat and it will be locked in to this list. Right Click that locked item in your favorite, and it will be removed. This list also keeps a tally of your recently used menu chat phrases.
Notes:
-When a player types a phrase in filtered chat that also exists in menu chat, the chat message is sent to menu chat, so your menu chat friends can see the message as well.
-All
Menu Chat items are now available both in and out of combat.
-Each wizard on your account will have his/her own list of favorite phrases you can use every time you log in.
-Also available to all players are new emojis! Click the round face icon on the right hand side of your chat window, and this opens up a menu of emojis you can add to your conversation. Click on the emoji you want to use and you’ll notice that this adds a keyword shortcut to the chat window (For example, the fire school emoji is “:fire”. When you press enter the keyword shortcut becomes an emoji in chat. (NOTE: We’ve started with a very basic set of emojis for now—the same ones that can be found on our official message boards—and have plans to add more in the future!)
-If you’d rather not see emojis, there is a toggle now to turn these on and off from your options menu.
-To really kick up your conversations, we’ve also added a new “Friend” chat channel. Now each player has a friend chat channel and can invite friends to join it.
-Your Friend Chat Channel can be public or private. Public means that anyone in chat can invite their friends to join. Private means that only you can invite your friends. You can switch your chat channel between public and private through the options menu, but the default setting is “Private.”
-To invite friends to your chat channel, click on a friend’s name in your friend’s list, and then click the invite to friend chat button (this is located next to your friend’s portrait in your friends list). Once you do this, your friend will then be asked if they would like to join your chat channel.
SPECIAL NOTES:
-For public chat channels, everyone in the chat channel can click on any friend’s name and invite them to your chat channel.
-You can ONLY be in one friend chat channel at a time, either your own or someone else’s.
-The owner of a friend chat channel can invite all of their online friends once every two hours.
-The owner can remove players from the chat channel by clicking on a player’s name and selecting the “remove from friend chat” button.
-Players can remove themselves from other player’s chat channels by clicking the “leave friend chat” button on the friend list’s friend chat channel page.
-Friend chat channels have a maximum of 150 players. Once a chat channel is full, new players can’t be added to it.
-As long as any player in a friend chat channel is online, all of the players in the chat channel will remain.
-As long as the chat channel stays active, you’ll be put in the friend chat channel you were in the last time you were online.
-Our apologies, but the nature of our weekly maintenance will most likely clear all your chat channels. -If you leave your own chat channel, your friends will still remain in that chat channel you created; however, you won’t be included in that discussion.
-You can also view all the members in your chat channel through your friend’s list page.
-And finally, this update also includes our new Chat tabs feature! When you join a group, visit a house, or join a friend chat channel, a new tab will appear along the top of your chat window. Click this tab and you’ll be chatting only to this chat channel.
NOTES:
-The tabs ONLY appear when you are in a group, at a house or have friends in the friend chat list. Once you add a new chat channel, the world chat tab will be named “Main.”
-Housing Chat has been improved! Whereas previously only the owner of a house could send messages to their guests in both the inside and outside of the house, now everyone inside or outside your house can chat through housing chat!
-Chat from the owner of a house will be colored cyan to distinguish them.
Tutorial Tip Log
-We’ve added a new Tutorial Tip Log for keeping all those pesky tutorial tips contained in one icon and one location in your quest log. -You access this feature in one of two ways: 1- You can click the Tutorial Tip Icon on the right hand of your screen (this fades away after one minute of appearing on screen) or 2- there is a button on the upper left of the Quest Log that will open your Tutorial Tips. This log displays all of the Tutorial Tips that you’ve ever received (with the most recent ones being displayed first). Changing computers or using the Test Realm also no longer causes a long list of tutorial tips to appear on your screen.
The Tutorial Tip Log has the following categories:
Warning—Tips that warn the player about something. For example, low on mana, close to maximum inventory or out of treasure card space, etc.
Quest—Tips that are related to quests. Like talk to Merle, etc.
School—Tips that are related to spell or pet school quests.
Tutorial—Tips that explain how something is used.
Avalon Fishing
-Attention avid fishers of the Spiral! All wizards who have finished the fishing quests in Dragonspyre (specifically the quest "Not If I Catch 'Em First!") and completed the world of Avalon (specifically the quest "A Great Storm Coming") will have a new quest from Lucky Hookline in Wizard City. Lucky will send you on a quest to visit Brooke Waterman, who has set up her tackle box in Avalon. Brooke’s quest will take you on a journey to all the newest fishing spots in Avalon, and she may even have a new fishing spell for you once you finished your quest!
Crown Shop Changes
-Henchmen can now be replaced and purchased the turn after they are defeated.
-Added level 110 and 120 versions of the Charmer’s Mystical Flute.
-Updated Wild Wing Gear from the Aztecan Builder’s Bundle to level 120.
Crafting
-To help alleviate some crafting quest woes, we’ve added two Potent Trap Treasure Cards as a quest reward for completing the quest Broken Idols.
-The Quest Helper points to the correct location for Toshio during his crafting quests.
-Peat has been added as a craftable item and can be found in Grizzleheim.
Quests
-Added a new distinction in your quest log between Main and Side quests. Main quests will now sort to the front of your quest log!
-Fixed a bug that was allowing companion characters (like Zarozinia, Ozzy, Mellori, and Ivan) to follow players beyond the quest lines they were supposed to appear to be following the player.
-Avarik Savagecry now accompanies you correctly during the quest “Gall of a General.”
-Fixed a bug that was causing players to sometimes be pulled into combat early in Malistaire’s Sanctum and also removed multiple instances where players were forced into combat early in Dragonspyre, Celestia, Azteca, Polaris, and Mirage.
-Fixed several multi-player quests in Khrysalis where only one player would see the quest dialog.
-Fixed the multi-player issues with interacting with the Wooden Cage during the quest Strong Smooth Words in Azteca.
-Fixed a bug with discarding cards during the Advanced Combat Tutorial.
-Removed the orange box object in the Fantastic Voyage Gauntlet final boss room.
-Jock Coosto is now known as “Captain” Jock Coosto during the Fantastic Voyage Gauntlet.
-Slightly increased the chance for Grandfather Spider to drop jewels.
Monstrology
-Treants, Pigs and Gobblers OH MY! New Monstrology spells can now be found in Grizzleheim, Colossus Boulevard, and Wysteria. Hunt down Monstrologist Burke in these new locations, and she’ll have these new extract spells to teach your wizard.
Other Monstrology changes are as follows:
-Monstrology housing guests are now sellable.
-When the double animus member benefit is active, players will be able to see text in their monster tome to indicate it’s active.
-Shadow-Web haunt and Shadow-Web Wraiths are no longer counted as undead for Monstrology.
-Removed several “non-repeatable” bosses and monsters from the Monstrology Tome, including the following:
Death Incarnate
Ghastly Spectre
Osseus Nightreaver
Eke Chuah
Tolkemec
Crypt Watchguard
Wanadi Black Sky
-The Kaimanite Mummy now appears in the Dungeon Tab of your Monstrology book.
-A Monstrologist Burke icon has been added to maps where she is found.
-While boars can now be collected, their descriptions will come in a later update.
-Updated some Monstrology descriptions.
Spells
-Incindiate should now detonate DoT spells properly.
-Fixed the camera issues with Orthrus and Abominable Weaver spells when they are played on Widescreen Game Resolutions.
-The Rocketstove spell no longer says it’s adding -70% Storm Shields when it adds Myth and Death Shields.
-Adjusted the animation of Lord Humungofrog so it is less likely to block the view of enemies while they are stunned.
-The attack spells for each version of the Charmer’s Mystical Flute now match the school colors of the flute.
Sound
-Added new Ambient sounds to the Arcanum Crafting Area.
-Adjusted the sound levels of the Dueling Diego mini-game.
-The Verboten Mimic now has voice over for its combat lines.
Other
-Added Quest Camera Effects to Khrysalis and Zafaria
-Continued polishing minor graphic and design details in Khrysalis.
-Bear Claw of Ice and Tricksy Dragon Charm have been added to Eitri’s list of possible loot.
-Pictures in frames should no longer be obscured when using the Castle Magic spell to grow or shrink them
-Fixed the spelling of Catapult in the Avalon Outlaw’s Refuge house.
-Polished a few areas in the Outlaw Refuge house where you could get stuck in walls.
-Fish in the Outlaw Refuge no longer swim up waterfalls
-Fixed areas in the outlaw’s refuge with invisible torches.
-The Ward Wrecker pet talent now considers any ward added to an enemy player as a target.
-Fixed a bug where sometimes it would appear that one of the players is left behind on multiplayer mounts.
-Fixed a bug that was making so sometimes you had to click a friend’s icon twice to open their portrait from the Friend’s List.
-The Myriarch Tabarzin of Rime now casts Ultra FrostBlight as advertised.
-Fixed a crash caused by the “Restore all” Castle Magic spell.
-Shamrocks should appropriately light up when placed in houses.
-Adding Outlaw's Refuge to housing signs.
-You can now pick up rugs on dirt in the Pyramid of the Lost Horizon.
-Dusty red couch and dusty settee can now be placed in houses properly.
-Proper Penguin now swims in the water instead of over it.
-Made the Darkmoor paintings a bit easier to remove from castle walls.
-Players now stand when they use the beg emote.
Freitag, 19. Januar 2018
Alphoi Hoard pack - USA
The Alphoi Hoard pack is packed full of funky fresh items from Zanadu’s Leisure Dome in Empyrea Part One, including a wearable Khan’s Disco outfit, Disco Ball Relic weapon, Light Blades Mount, and even a cute little Sani-Bot Pet! With a chance to get these brand new items, the Alphoi's Hoard has cool new epic and ultra rare items for your Wizard. Here are just some of the cool items you could receive in the Alphoi’s Hoard:
Light Blades Mount (Perm)
Mini Sani-bot Pet
Leisure Dome Gear Sets
Mirrored Relic Weapons
Empyrean House Guests
And much more!
Light Blades Mount (Perm)
Mini Sani-bot Pet
Leisure Dome Gear Sets
Mirrored Relic Weapons
Empyrean House Guests
And much more!
Donnerstag, 14. Dezember 2017
Spring update life on UK
Welcome to Monstrology
This update includes the Monstrology system and the new Monstrodome Housing item. Also three new Skeleton Key Bosses, the level 118 school pet quests, Aquila fishing, the Jewel Vault, the Frenzy spell, removal of “no trade” from older rare equipment, new Castle Magic items and spells, and a ton of bug fixes.
Now you can capture the “Animus” of monsters through the magic of Monstrology. Wizards level 12 and above should visit Monstrologist Burke across from the Myth School in Ravenwood to take on the quest, “Know Thine Enemy” for an introduction to the new Monstrology system in Wizard101.
You’ll begin with a quick training session to using the Extract Animus spells which apply to damage cards in combat much like other enchantments (In other words, you apply an Extract Animus spell to your cards much like you would the Colossal spell). Use these enchanted cards during combat to extract Animus. Use Animus to then create Summon Monster Treasure Cards, create House Guests for your Castle, or create powerful Expel Monster Treasure Cards for non-boss enemies.
Press “T” in game to open your Monstrology Tome to create and track these new items.
You’ll also now be earning ranks in Monstrology and earning badges for your accomplishments while you play with this new system.
Special Notes
- During PvE combat, non-Myth school wizards can summon one monster through a created treasure card, but Myth players can summon up to three!
- If the monster is one you can only ever fight once through a quest, you won’t be able to collect animus from it.
- If your Monstrology level is equal to the enemy's rank, you should be able to get an animus. If your Monstrology level is below the enemy's rank, it will be harder to collect animus. The difficulty grows as the level/rank difference increases.
- When you fail to collect Animus, you’ll receive a message explaining why it wasn’t collected.
- Be sure to check the Monstroomibus pedestal next to Monstrologist Burke if you need a refresher on the Monstrology tutorial and the new Monstrodome Crown Shop Item.
- Animus Extraction spells are Myth-based spells. You will find them in the Myth section of your spell book after they are added to your library of spells.
- Note that if you are enchanting a Damage Over Time (DoT) spell with an Animus Extraction card, you will only be credited animus for the initial attack against the enemy, even if your DoT spell eventually defeats the enemy.
Monstrodome
Along with the new Monstrology system also comes the Monstrodome!
The Monstrodome is an interact-able item you either purchase through the Crown Shop or craft (See Felicia Worthington in Marleybone to purchase the recipe). You can add your minion summoning treasure cards into the Monstrodome and invite friends to come duel your devious collection of monsters from within your player housing.
You interact with the Monstrodome much like you would other housing items. You click on the Place Object housing button, place your Monstrodome in your house, Click on your Monstrodome, and then click on the Monstrodome icon.
Skeleton Key Bosses
It’s time to face off against three all new Skeleton Key Bosses in Wizard101.
Find Sapoti in the Hall of Doors in Krokotopia (Wooden Skeleton Key Boss).
Find Captain Hockins in Zafaria’s Waterfront (Stone Skeleton Key Boss).
Find Mirage’s Verboten Mimic in Aggrobah near the river area (Gold Skeleton Key Boss).
New Level 118 School Pets!
The Arcanum Scholars now have a new quest available to those who are level 118. They will summon you to talk to them in the Arcanum and will send you on a quest to earn a new school pet.
Aquila Fishing
New fish (and treasure chests) can now be found along the coast of Aquila. Fish up some great rewards and some new friends (like the Spartan Spear) for your fish tanks at home!
Crown Shop
Introducing the Jewel vault! The Jewel Vault works similarly to the seed vault, but for jewels. You place your vault in your player housing, click on it, and open your jewel vault. From here you can transfer your extra jewels into your vault. Note that a crafting recipe for the Jewel Vault is also available from Toshio.
Other Crown Shop changes are as follows
- For those who want to shortcut the time it takes to gather Animus, we have a brand new Animus Elixir that triples the animus collected.
- The Ghulture’s Hoard pack now gives a level-appropriate socket wrench when one is obtained from a pack.
- Level 115 jewels were added to the Crown Shop Jewel Packs.
- The Marleybone Car mount is now able to be dyed.
Spells
- Qyburn Stellargaze has a new upgraded Frenzy spell available for wizards who already own the Berserk spell.
- Ignus Ferric now offers Link as a trainable spell.
- Baba Yaga now offers Gobbler as a trainable spell.
- Jacki Whisperwind now offers Precision as a trainable spell.
Quests
- Daily Assignments should now be less likely to give you assignments for worlds you haven’t visited yet.
- Added new Mirage daily quests.
- Added Team up option for Stone Key Boss instances.
- The Team up penalty will now only apply to the first person who leaves an instance early.
- Adjusted the Young Morganthe encounter in Avalon, so it will be a little easier.
- Reduced the health of bosses in Darkmoor’s upper halls.
- Players should now be able to re-enter the Ghulture Nest after completing it.
- Corrected the resistances for several enemies in Mirage.
- All ghultures can now drop their feathers for the “Soft Spot” quest goal.
- The Ghosts for the Packman instance now have a larger variety of spells they cast.
- Adding a Death Dispel to the Shadowwock in Mirage will no longer cause it to not dispel the trap it places on itself.
- Exiting Duncan’s house no longer teleports you to the wrong location.
- Completing Zeke’s quest in Mirage now gives a badge for the achievement.
- Being defeated in the Chapter Hall will no longer cause a reset of the dungeon.
- Guillermel’s Nomadic Needs quest now gives more information on how to achieve the Treasure Hunter Badge.
- Fixed quest text for the Level 118 spell quests. Players will now be directed to the Mottoman Treasure Cave in the Caravan, not Rubal Wastes.
- The Speedy Delivery quest and the Leyden lab quest no longer show Austrilund as the goal location.
- Players who have purchased the level 50 elixir can now also find Zeke’s Yardbirds as well as Troggs.
- Adjusted the starting pips of Iron Paw.
- Snowbeard will no longer respawn after defeat in multiplayer combat.
- The Bear Market quest should no longer divert you from your main quests in Wizard City.
- Multiple Ice Angler Bosses should no longer spawn in the Chamber of the Frozen Sun in Khrysalis.
- The Night Dread found in the quest Tunnel Trouble should no longer continue spawning continually.
- Fixed a bug with repeating the Zolton Zero Hour and Crimson Eagle bosses in Azteca.
- The final quest objective for “Springtime for Hrundle” no longer incorrectly directs players to Savaarstaad Pass.
- Fixed several instances in Azteca where players questing together would have to wait for items to re-appear after someone collected them.
- Fixed a multiplayer bug with freeing prisoners during the quest “Lemon Fresh.”
-
You’ll now be able to read the final dialog panel for the quest “Romancing El Yollotl”
- You’ll no longer have to collect younglings in a certain order during the quest “Scout it Out.”
- Fixed a bug where quest dialog would unexpectedly repeat in Azteca.
- Fixed a bug where other players wouldn’t be hidden during dialog in Azteca.
- Players should no longer encounter both freed and trapped versions of Thunder Horns during the quest “Journey to the Cenote of the Earth.”
- Onyx Rain-Sun no longer appears in two places at one time while having the quest “Hickory Wind”
- Exiting Zemieckis Cave in Azteca will put you in a less dangerous location.
Equipment
- The No Trade restriction on most rare equipment from Wizard City to Dragonspyre has now been removed. This includes lower level one-shot dungeon and ultra-dungeon equipment.
- Decks with stats will now display those stats before they display level, trade, auction, and PvP-use information.
- Several common drops from Mirage are now able to be auctioned in the bazaar.
- Modified the jewels that can be obtained from common enemies in Mirage.
- Eloise in the Caravan now offers different options for gear stitching.
- Added Level 108 “Kataba” and “Walrusk” items to various bosses in Polaris.
- Attempted to further clarify rounding errors with Accuracy/Precision statistics.
- Renamed the “Punishment Opal” level 115 jewel to the “Renew Opal.”
- Having a full backpack no longer blocks the purchase of Treasure Cards in the Bazaar.
- Feeding the Ancient Purrzian War Mantle to your pet will have a better chance to give rewards.
PvP
- Jordo Mistborn is now located closer to his brother Brandon Mistborn.
- The amount of damage a critical hit can do in PVP has been increased from +25% to +30%.
Housing
- Added new Castle Magic items and spells, including some new camera control spells! Be sure to drop by Babbage Basset to check out his new inventory.
- A glow has been added to the Gardening Button when you have plants (that aren’t elder) ready to harvest.
- The Faction and Arcanum apartments can now be sold.
- Enlarging an item with castle magic will also enlarge their range if they are an interact-able housing item.
- Increased the reliability of Castle Magic Start Detectors.
- Using a Magic Random Reflector with a Magic timer will now provide more randomized results.
- The Gingerbread and Nutcracker wands no longer face the wrong direction when placed in player housing.
- Fixed several Darkmoor wall hangings that were difficult to remove from housing walls.
Sound
- Added jump sounds to several mounts that were missing them.
- Added sounds for transformations that were missing them.
- Added underwater sounds for the Bat Swarm, Road Warrior’s Chopper, and Marleybone Car mounts.
- Made a polish pass for the sound in Grizzleheim.
- Added missing sounds for Wurmling enemies in Mirage.
- Derby pets now have footstep sounds.
- Continued polishing footstep sounds for mounts and player.
- Optimized audio levels for the Storm House exterior.
- Created new sounds for the Bunny Sleigh mount’s backwards and underwater movement.
Misc
- Added three new member dance emotes.
- When you jump, your equipped pet now jumps with you.
- Fixed a bug where cards appeared to be stuck on the screen.
- Feral Felons, Thuggie Goons, and Fang Street Snakes will now count toward the Aggrobah Enforcer and Sheriff badges.
- The Understudy badge now sorts underneath the Arcanum badges.
- New badges were added for defeating undead enemies.
- Added left arrows to all of the inventory pages of the spell book.
- Improved the camera work for quests in Avalon, Azteca and Khrysalis.
- Fixed a couple of quest camera issues in Mirage.
- Added more wisps in mirage.
- Further polished Mirage.
- Added Health Wisps to the Sunless Shrine Citadel.
- Fixed a bug causing many mobs in Mirage to have their defeat animation cut short.
- Fixed a bug causing Ice DOT spell effects to appear as Moon damage.
- Fixed a bug with the wallpaper on the Red Barn Farm Interior and the Massive Fantasy Palace throne room.
- Dancing for the empress no longer says “For Ali Baboon” when you approach the area to dance in.
- The smaller friends list is now sorted the same way as the larger friends list.
- Call of Khrulhu no longer appears to visually return health back to the entire team.
- Fixed the odd looking Dromel Dancer Underwater animation.
- The Transmute Agave Nectar recipe now only requires Grandmaster Artisan.
- Added a few missing maps in Khrysalis.
- Fixed clipping issues with players holding a 2-handed weapon and Malistaire’s Robe.
- Fixed the “ghosted” sword appearance during the spell animation for Scorching Scimitars.
- The snowglobe in Walruskberg is now correctly marked as River of Frozen tears instead of Icefall Passage.
- Zeus Sky Father’s natural attack no longer appears to have him twist his legs.
- Fixed the location spelling for “Nail’s Hideout.”
- Using the new member dances will also cause your pet to dance.
- Added a new setting that allows you to choose your victory dance after combat.
- Jumping inside player housing now also makes your nearby pets and mounts want to jump.
- Locked items can no longer be accidentally sold from the Quick sell menu.
- Sigils have been added outside of the Legendary Crafting room in the Arcanum.
- Velma Von Venkman has new talking animations.
- Fixed a camera bug with the quest “I wanna be adored.”
- A pet spell that fizzles will also show a casting animation.
- Monstrology has been added as a deck name option.
- Using Dr. Von’s Monster on Trengil Hoarders should no longer cause excessive cheating from the Hoarders.
- Other players should now be able to see what is being cast by the person in the 4th position of the battle circle.
- Fixed the typos on the Zafaria teleporter names.
- The Pip Conversion value for the Myth School no longer appears off-center.
This update includes the Monstrology system and the new Monstrodome Housing item. Also three new Skeleton Key Bosses, the level 118 school pet quests, Aquila fishing, the Jewel Vault, the Frenzy spell, removal of “no trade” from older rare equipment, new Castle Magic items and spells, and a ton of bug fixes.
Now you can capture the “Animus” of monsters through the magic of Monstrology. Wizards level 12 and above should visit Monstrologist Burke across from the Myth School in Ravenwood to take on the quest, “Know Thine Enemy” for an introduction to the new Monstrology system in Wizard101.
You’ll begin with a quick training session to using the Extract Animus spells which apply to damage cards in combat much like other enchantments (In other words, you apply an Extract Animus spell to your cards much like you would the Colossal spell). Use these enchanted cards during combat to extract Animus. Use Animus to then create Summon Monster Treasure Cards, create House Guests for your Castle, or create powerful Expel Monster Treasure Cards for non-boss enemies.
Press “T” in game to open your Monstrology Tome to create and track these new items.
You’ll also now be earning ranks in Monstrology and earning badges for your accomplishments while you play with this new system.
Special Notes
- During PvE combat, non-Myth school wizards can summon one monster through a created treasure card, but Myth players can summon up to three!
- If the monster is one you can only ever fight once through a quest, you won’t be able to collect animus from it.
- If your Monstrology level is equal to the enemy's rank, you should be able to get an animus. If your Monstrology level is below the enemy's rank, it will be harder to collect animus. The difficulty grows as the level/rank difference increases.
- When you fail to collect Animus, you’ll receive a message explaining why it wasn’t collected.
- Be sure to check the Monstroomibus pedestal next to Monstrologist Burke if you need a refresher on the Monstrology tutorial and the new Monstrodome Crown Shop Item.
- Animus Extraction spells are Myth-based spells. You will find them in the Myth section of your spell book after they are added to your library of spells.
- Note that if you are enchanting a Damage Over Time (DoT) spell with an Animus Extraction card, you will only be credited animus for the initial attack against the enemy, even if your DoT spell eventually defeats the enemy.
Monstrodome
Along with the new Monstrology system also comes the Monstrodome!
The Monstrodome is an interact-able item you either purchase through the Crown Shop or craft (See Felicia Worthington in Marleybone to purchase the recipe). You can add your minion summoning treasure cards into the Monstrodome and invite friends to come duel your devious collection of monsters from within your player housing.
You interact with the Monstrodome much like you would other housing items. You click on the Place Object housing button, place your Monstrodome in your house, Click on your Monstrodome, and then click on the Monstrodome icon.
Skeleton Key Bosses
It’s time to face off against three all new Skeleton Key Bosses in Wizard101.
Find Sapoti in the Hall of Doors in Krokotopia (Wooden Skeleton Key Boss).
Find Captain Hockins in Zafaria’s Waterfront (Stone Skeleton Key Boss).
Find Mirage’s Verboten Mimic in Aggrobah near the river area (Gold Skeleton Key Boss).
New Level 118 School Pets!
The Arcanum Scholars now have a new quest available to those who are level 118. They will summon you to talk to them in the Arcanum and will send you on a quest to earn a new school pet.
Aquila Fishing
New fish (and treasure chests) can now be found along the coast of Aquila. Fish up some great rewards and some new friends (like the Spartan Spear) for your fish tanks at home!
Crown Shop
Introducing the Jewel vault! The Jewel Vault works similarly to the seed vault, but for jewels. You place your vault in your player housing, click on it, and open your jewel vault. From here you can transfer your extra jewels into your vault. Note that a crafting recipe for the Jewel Vault is also available from Toshio.
Other Crown Shop changes are as follows
- For those who want to shortcut the time it takes to gather Animus, we have a brand new Animus Elixir that triples the animus collected.
- The Ghulture’s Hoard pack now gives a level-appropriate socket wrench when one is obtained from a pack.
- Level 115 jewels were added to the Crown Shop Jewel Packs.
- The Marleybone Car mount is now able to be dyed.
Spells
- Qyburn Stellargaze has a new upgraded Frenzy spell available for wizards who already own the Berserk spell.
- Ignus Ferric now offers Link as a trainable spell.
- Baba Yaga now offers Gobbler as a trainable spell.
- Jacki Whisperwind now offers Precision as a trainable spell.
Quests
- Daily Assignments should now be less likely to give you assignments for worlds you haven’t visited yet.
- Added new Mirage daily quests.
- Added Team up option for Stone Key Boss instances.
- The Team up penalty will now only apply to the first person who leaves an instance early.
- Adjusted the Young Morganthe encounter in Avalon, so it will be a little easier.
- Reduced the health of bosses in Darkmoor’s upper halls.
- Players should now be able to re-enter the Ghulture Nest after completing it.
- Corrected the resistances for several enemies in Mirage.
- All ghultures can now drop their feathers for the “Soft Spot” quest goal.
- The Ghosts for the Packman instance now have a larger variety of spells they cast.
- Adding a Death Dispel to the Shadowwock in Mirage will no longer cause it to not dispel the trap it places on itself.
- Exiting Duncan’s house no longer teleports you to the wrong location.
- Completing Zeke’s quest in Mirage now gives a badge for the achievement.
- Being defeated in the Chapter Hall will no longer cause a reset of the dungeon.
- Guillermel’s Nomadic Needs quest now gives more information on how to achieve the Treasure Hunter Badge.
- Fixed quest text for the Level 118 spell quests. Players will now be directed to the Mottoman Treasure Cave in the Caravan, not Rubal Wastes.
- The Speedy Delivery quest and the Leyden lab quest no longer show Austrilund as the goal location.
- Players who have purchased the level 50 elixir can now also find Zeke’s Yardbirds as well as Troggs.
- Adjusted the starting pips of Iron Paw.
- Snowbeard will no longer respawn after defeat in multiplayer combat.
- The Bear Market quest should no longer divert you from your main quests in Wizard City.
- Multiple Ice Angler Bosses should no longer spawn in the Chamber of the Frozen Sun in Khrysalis.
- The Night Dread found in the quest Tunnel Trouble should no longer continue spawning continually.
- Fixed a bug with repeating the Zolton Zero Hour and Crimson Eagle bosses in Azteca.
- The final quest objective for “Springtime for Hrundle” no longer incorrectly directs players to Savaarstaad Pass.
- Fixed several instances in Azteca where players questing together would have to wait for items to re-appear after someone collected them.
- Fixed a multiplayer bug with freeing prisoners during the quest “Lemon Fresh.”
-
You’ll now be able to read the final dialog panel for the quest “Romancing El Yollotl”
- You’ll no longer have to collect younglings in a certain order during the quest “Scout it Out.”
- Fixed a bug where quest dialog would unexpectedly repeat in Azteca.
- Fixed a bug where other players wouldn’t be hidden during dialog in Azteca.
- Players should no longer encounter both freed and trapped versions of Thunder Horns during the quest “Journey to the Cenote of the Earth.”
- Onyx Rain-Sun no longer appears in two places at one time while having the quest “Hickory Wind”
- Exiting Zemieckis Cave in Azteca will put you in a less dangerous location.
Equipment
- The No Trade restriction on most rare equipment from Wizard City to Dragonspyre has now been removed. This includes lower level one-shot dungeon and ultra-dungeon equipment.
- Decks with stats will now display those stats before they display level, trade, auction, and PvP-use information.
- Several common drops from Mirage are now able to be auctioned in the bazaar.
- Modified the jewels that can be obtained from common enemies in Mirage.
- Eloise in the Caravan now offers different options for gear stitching.
- Added Level 108 “Kataba” and “Walrusk” items to various bosses in Polaris.
- Attempted to further clarify rounding errors with Accuracy/Precision statistics.
- Renamed the “Punishment Opal” level 115 jewel to the “Renew Opal.”
- Having a full backpack no longer blocks the purchase of Treasure Cards in the Bazaar.
- Feeding the Ancient Purrzian War Mantle to your pet will have a better chance to give rewards.
PvP
- Jordo Mistborn is now located closer to his brother Brandon Mistborn.
- The amount of damage a critical hit can do in PVP has been increased from +25% to +30%.
Housing
- Added new Castle Magic items and spells, including some new camera control spells! Be sure to drop by Babbage Basset to check out his new inventory.
- A glow has been added to the Gardening Button when you have plants (that aren’t elder) ready to harvest.
- The Faction and Arcanum apartments can now be sold.
- Enlarging an item with castle magic will also enlarge their range if they are an interact-able housing item.
- Increased the reliability of Castle Magic Start Detectors.
- Using a Magic Random Reflector with a Magic timer will now provide more randomized results.
- The Gingerbread and Nutcracker wands no longer face the wrong direction when placed in player housing.
- Fixed several Darkmoor wall hangings that were difficult to remove from housing walls.
Sound
- Added jump sounds to several mounts that were missing them.
- Added sounds for transformations that were missing them.
- Added underwater sounds for the Bat Swarm, Road Warrior’s Chopper, and Marleybone Car mounts.
- Made a polish pass for the sound in Grizzleheim.
- Added missing sounds for Wurmling enemies in Mirage.
- Derby pets now have footstep sounds.
- Continued polishing footstep sounds for mounts and player.
- Optimized audio levels for the Storm House exterior.
- Created new sounds for the Bunny Sleigh mount’s backwards and underwater movement.
Misc
- Added three new member dance emotes.
- When you jump, your equipped pet now jumps with you.
- Fixed a bug where cards appeared to be stuck on the screen.
- Feral Felons, Thuggie Goons, and Fang Street Snakes will now count toward the Aggrobah Enforcer and Sheriff badges.
- The Understudy badge now sorts underneath the Arcanum badges.
- New badges were added for defeating undead enemies.
- Added left arrows to all of the inventory pages of the spell book.
- Improved the camera work for quests in Avalon, Azteca and Khrysalis.
- Fixed a couple of quest camera issues in Mirage.
- Added more wisps in mirage.
- Further polished Mirage.
- Added Health Wisps to the Sunless Shrine Citadel.
- Fixed a bug causing many mobs in Mirage to have their defeat animation cut short.
- Fixed a bug causing Ice DOT spell effects to appear as Moon damage.
- Fixed a bug with the wallpaper on the Red Barn Farm Interior and the Massive Fantasy Palace throne room.
- Dancing for the empress no longer says “For Ali Baboon” when you approach the area to dance in.
- The smaller friends list is now sorted the same way as the larger friends list.
- Call of Khrulhu no longer appears to visually return health back to the entire team.
- Fixed the odd looking Dromel Dancer Underwater animation.
- The Transmute Agave Nectar recipe now only requires Grandmaster Artisan.
- Added a few missing maps in Khrysalis.
- Fixed clipping issues with players holding a 2-handed weapon and Malistaire’s Robe.
- Fixed the “ghosted” sword appearance during the spell animation for Scorching Scimitars.
- The snowglobe in Walruskberg is now correctly marked as River of Frozen tears instead of Icefall Passage.
- Zeus Sky Father’s natural attack no longer appears to have him twist his legs.
- Fixed the location spelling for “Nail’s Hideout.”
- Using the new member dances will also cause your pet to dance.
- Added a new setting that allows you to choose your victory dance after combat.
- Jumping inside player housing now also makes your nearby pets and mounts want to jump.
- Locked items can no longer be accidentally sold from the Quick sell menu.
- Sigils have been added outside of the Legendary Crafting room in the Arcanum.
- Velma Von Venkman has new talking animations.
- Fixed a camera bug with the quest “I wanna be adored.”
- A pet spell that fizzles will also show a casting animation.
- Monstrology has been added as a deck name option.
- Using Dr. Von’s Monster on Trengil Hoarders should no longer cause excessive cheating from the Hoarders.
- Other players should now be able to see what is being cast by the person in the 4th position of the battle circle.
- Fixed the typos on the Zafaria teleporter names.
- The Pip Conversion value for the Myth School no longer appears off-center.
Freitag, 1. Dezember 2017
Winter fete at UK
Hello friends,
The winter celebration started at UK server. Login and take a look.
Enjoy the Spisal!
The winter celebration started at UK server. Login and take a look.
Enjoy the Spisal!
Donnerstag, 23. November 2017
Autunm celebration in UK
The shorter the days, the more cosy it’s getting in Wizard City: from the 21st to 28th November, Harvest Hannah will be in the Shopping District with a range of autumnal wands and fine attire. Additionally it will be worth your while to throw out your best Fish Catching Spells and do some magical fishing on the waters of Spiral. You’ll be sure to catch a most autumnal fish in your net!
Donnerstag, 16. November 2017
New pet and mount in usa crown shop
Hello friends,
thanks to Blaze Lifehammer we can see the new crown shop pet and mount in USA.
Mount
Pet
Enjoy the Spiral!
thanks to Blaze Lifehammer we can see the new crown shop pet and mount in USA.
Mount
Pet
Enjoy the Spiral!